A hostel that is also an ancient megastructure: from their high window, the dreamer and two friends ride future boards down its face like a mountain, and at the bottom they look up at something too big to end. (A dream shared anonymously.)
A dream shared anonymously
Style 1970s French science-fiction bande dessinée, ligne claire9 keyframes0 ghost framesModel Qwen-Image 2.1 · fast
Rate this story
Takes ten seconds. Your stars and comments shape the next storyboards.
Storyboard
9 keyframes. 0 ghost frames — the one-change-per-edit steps between them — are hidden; switch them on at the bottom left.
AK01
A colossal pyramid of old bronze and green metal plates rises above a far-off forest. One window high on its face glows.
AK02
Inside, a room of bunks and lockers. A young man in orange points at the open window; two hooded friends hold their boards.
AK03
At the open window, the three stand looking out. Below it, the metal face falls away to the ground far beneath.
AK04
Out on the steep face below the window, he and his two friends ride down it on their boards.
AK05
Through his own eyes: his feet on the board, his arms out, his friends ahead, the forest far below.
AK06
From below: the three come down the face toward us, the row of windows far above them.
AK07
At the bottom, the three stand on their boards on the forest floor.
AK08
They turn to the pyramid and look up the face they came down.
AK09
Three tiny figures at the foot of the pyramid; its top is lost above the picture.
Cast, props & sets
The megastructure (canonical: every view derives from it)The dreamerThe friends (faces unremembered)The board: the future version of a skateboardSet: the hostel roomSet: the window (a crop of the room)Set: the slope from belowSet: the slope from aboveSet: the bottomSet: the megastructure's lower face (a crop of the canonical sheet)
Thrown away (62)
candidates/dreamer_t2.png — stray teal badge on the jacket chestcandidates/friends_t2.png — chins and lower faces visible under hoods: breaks facelesscandidates/A01_t1.png — scale fails: the apex is in frame and the trees are big; painterly texture, not flat ligne clairecandidates/A01_t2.png — scale fails: the apex is in frame and the trees are big; painterly texture, not flat ligne clairecandidates/A01_t3.png — scale fails: the apex is in frame and the trees are big; painterly texture, not flat ligne clairecandidates/room_t1.png — window view looks level at treetops; the slope does not fall away below the sillcandidates/room_t2.png — window view looks level at treetops; the slope does not fall away below the sillcandidates/room_t3.png — window view looks level at treetops; the slope does not fall away below the sillcandidates/base_t1.png — the face reads as a narrow tower fin, not a pyramid face filling the widthcandidates/base_t2.png — the face reads as a narrow tower fin, not a pyramid face filling the widthcandidates/base_t3.png — the face reads as a narrow tower fin, not a pyramid face filling the widthcandidates/base-wide_t1.png — stepped pyramid with its top in frame; replaced by a crop of A01candidates/base-wide_t2.png — stepped pyramid with its top in frame; replaced by a crop of A01candidates/base-wide_t3.png — stepped pyramid with its top in frame; replaced by a crop of A01candidates/slope-down_t1.png — forest too near and level; not far belowcandidates/slope-down_t2.png — forest too near and level; not far belowcandidates/slope-down_t3.png — forest too near and level; not far belowcandidates/A06_t1.png — flatter expression; three abreastcandidates/room_t1.png — window view is a wall across, not the face falling awaycandidates/room_t3.png — window view is a wall across, not the face falling awaycandidates/A01_t2.png — several small lit windows: the one-window cue is lostcandidates/A02_t1.png — four people (teal friend doubled); boards drawn as wheeled skateboardscandidates/A02_t2.png — four people (mustard doubled); boards with wheelscandidates/A02_t3.png — four boards, dreamer holds two; boards drawn with wheels (upright carry shows the underside)candidates/A03_t1.png — boards carried upright grew skateboard trucks and wheelscandidates/A03_t2.png — boards carried upright grew skateboard trucks and wheelscandidates/A03_t3.png — boards carried upright grew skateboard trucks and wheelscandidates/A04_t1.png — four riders: a hooded friend doubledcandidates/A08_t3.png — dark ghost halos of the old figures on the wall above their headscandidates/A09_t1.png — the whole region box repainted as a dark rectanglecandidates/A02_t2.png — four people: a teal friend doubledcandidates/A02_t3.png — four people: a teal friend doubledcandidates/A02r_t1.png — removal left a blurry teal smear over the jacket hem (mask too tight, grow 20)candidates/A02r_t2.png — removal left a blurry teal smear over the jacket hem (mask too tight, grow 20)candidates/A02r_t3.png — removal left a blurry teal smear over the jacket hem (mask too tight, grow 20)candidates/A02r_t1.png — v2 removal erased the mustard friend torso and arm (figure inside the mask)candidates/A02r_t2.png — v2 removal erased the mustard friend torso and arm (figure inside the mask)candidates/A02r_t3.png — v2 removal erased the mustard friend torso and arm (figure inside the mask)candidates/A01f_t2.png — visible horizontal colour seam at the region topcandidates/A03c_t1.png — middle figure (dreamer) has no legs and no board: the cel mask came from a torso-only segmentcandidates/A03c_t2.png — middle figure (dreamer) has no legs and no board: the cel mask came from a torso-only segmentcandidates/A03c_t3.png — middle figure (dreamer) has no legs and no board: the cel mask came from a torso-only segmentcandidates/A03c_t1.png — run with the stale torso-only mask (loaded before the mask change): legless dreamer; dark blotches in the maskcandidates/A03c_t2.png — run with the stale torso-only mask (loaded before the mask change): legless dreamer; dark blotches in the maskcandidates/A03c_t3.png — run with the stale torso-only mask (loaded before the mask change): legless dreamer; dark blotches in the maskcandidates/megastructure@foot_t1.png — style drift: photographic clouds and soft faces, plate seams lost; the variant prompt had no style sentencecandidates/megastructure@foot_t2.png — style drift: photographic clouds and soft faces, plate seams lost; the variant prompt had no style sentencecandidates/megastructure@foot_t3.png — style drift: photographic clouds and soft faces, plate seams lost; the variant prompt had no style sentencecandidates/megastructure@wide-base_t1.png — style drift: photographic clouds and soft faces, plate seams lost; the variant prompt had no style sentencecandidates/megastructure@wide-base_t2.png — style drift: photographic clouds and soft faces, plate seams lost; the variant prompt had no style sentencecandidates/megastructure@wide-base_t3.png — style drift: photographic clouds and soft faces, plate seams lost; the variant prompt had no style sentencecandidates/megastructure@wide-base_t2.png — a pale glowing notch in the trees at bottom middlecandidates/megastructure@wide-base_t3.png — a pale notch at bottom rightcandidates/A03c_t2.png — dreamer has no board (3/3); t1 cleanercandidates/A03c_t3.png — dreamer has no board (3/3); t1 cleanercandidates/A03d_t2.png — board floats at his waist with no hands on itcandidates/A07v_t3.png — dark halo shadows around all three figurescandidates/A09v_t1.png — the region box repainted as a dark rectanglecandidates/A08v_t2.png — t2 friends hoods down (faces/hair); t3 patchy dark ghosts; all takes: dark ghost silhouettes and boards erased (grown mask)candidates/A08v_t3.png — t2 friends hoods down (faces/hair); t3 patchy dark ghosts; all takes: dark ghost silhouettes and boards erased (grown mask)candidates/A08w_t1.png — the whole masked area went dark, ghost silhouettescandidates/A08w_t2.png — four people: the teal friend doubled