Dream storyboards  /  AK

The Megastructure

A hostel that is also an ancient megastructure: from their high window, the dreamer and two friends ride future boards down its face like a mountain, and at the bottom they look up at something too big to end. (A dream shared anonymously.)

A dream shared anonymously

Style 1970s French science-fiction bande dessinée, ligne claire9 keyframes0 ghost framesModel Qwen-Image 2.1 · fast

Rate this story

Takes ten seconds. Your stars and comments shape the next storyboards.

Your rating

    Storyboard

    9 keyframes. 0 ghost frames — the one-change-per-edit steps between them — are hidden; switch them on at the bottom left.

    A colossal pyramid of old bronze and green metal plates rises above a far-off forest. One window high on its face glows.
    AK01

    A colossal pyramid of old bronze and green metal plates rises above a far-off forest. One window high on its face glows.

    Inside, a room of bunks and lockers. A young man in orange points at the open window; two hooded friends hold their boards.
    AK02

    Inside, a room of bunks and lockers. A young man in orange points at the open window; two hooded friends hold their boards.

    At the open window, the three stand looking out. Below it, the metal face falls away to the ground far beneath.
    AK03

    At the open window, the three stand looking out. Below it, the metal face falls away to the ground far beneath.

    Out on the steep face below the window, he and his two friends ride down it on their boards.
    AK04

    Out on the steep face below the window, he and his two friends ride down it on their boards.

    Through his own eyes: his feet on the board, his arms out, his friends ahead, the forest far below.
    AK05

    Through his own eyes: his feet on the board, his arms out, his friends ahead, the forest far below.

    From below: the three come down the face toward us, the row of windows far above them.
    AK06

    From below: the three come down the face toward us, the row of windows far above them.

    At the bottom, the three stand on their boards on the forest floor.
    AK07

    At the bottom, the three stand on their boards on the forest floor.

    They turn to the pyramid and look up the face they came down.
    AK08

    They turn to the pyramid and look up the face they came down.

    Three tiny figures at the foot of the pyramid; its top is lost above the picture.
    AK09

    Three tiny figures at the foot of the pyramid; its top is lost above the picture.

    Cast, props & sets

    The megastructure (canonical: every view derives from it)
    The dreamer
    The friends (faces unremembered)
    The board: the future version of a skateboard
    Set: the hostel room
    Set: the window (a crop of the room)
    Set: the slope from below
    Set: the slope from above
    Set: the bottom
    Set: the megastructure's lower face (a crop of the canonical sheet)

    Thrown away (62)

    candidates/dreamer_t2.png — stray teal badge on the jacket chest
    candidates/friends_t2.png — chins and lower faces visible under hoods: breaks faceless
    candidates/A01_t1.png — scale fails: the apex is in frame and the trees are big; painterly texture, not flat ligne claire
    candidates/A01_t2.png — scale fails: the apex is in frame and the trees are big; painterly texture, not flat ligne claire
    candidates/A01_t3.png — scale fails: the apex is in frame and the trees are big; painterly texture, not flat ligne claire
    candidates/room_t1.png — window view looks level at treetops; the slope does not fall away below the sill
    candidates/room_t2.png — window view looks level at treetops; the slope does not fall away below the sill
    candidates/room_t3.png — window view looks level at treetops; the slope does not fall away below the sill
    candidates/base_t1.png — the face reads as a narrow tower fin, not a pyramid face filling the width
    candidates/base_t2.png — the face reads as a narrow tower fin, not a pyramid face filling the width
    candidates/base_t3.png — the face reads as a narrow tower fin, not a pyramid face filling the width
    candidates/base-wide_t1.png — stepped pyramid with its top in frame; replaced by a crop of A01
    candidates/base-wide_t2.png — stepped pyramid with its top in frame; replaced by a crop of A01
    candidates/base-wide_t3.png — stepped pyramid with its top in frame; replaced by a crop of A01
    candidates/slope-down_t1.png — forest too near and level; not far below
    candidates/slope-down_t2.png — forest too near and level; not far below
    candidates/slope-down_t3.png — forest too near and level; not far below
    candidates/A06_t1.png — flatter expression; three abreast
    candidates/room_t1.png — window view is a wall across, not the face falling away
    candidates/room_t3.png — window view is a wall across, not the face falling away
    candidates/A01_t2.png — several small lit windows: the one-window cue is lost
    candidates/A02_t1.png — four people (teal friend doubled); boards drawn as wheeled skateboards
    candidates/A02_t2.png — four people (mustard doubled); boards with wheels
    candidates/A02_t3.png — four boards, dreamer holds two; boards drawn with wheels (upright carry shows the underside)
    candidates/A03_t1.png — boards carried upright grew skateboard trucks and wheels
    candidates/A03_t2.png — boards carried upright grew skateboard trucks and wheels
    candidates/A03_t3.png — boards carried upright grew skateboard trucks and wheels
    candidates/A04_t1.png — four riders: a hooded friend doubled
    candidates/A08_t3.png — dark ghost halos of the old figures on the wall above their heads
    candidates/A09_t1.png — the whole region box repainted as a dark rectangle
    candidates/A02_t2.png — four people: a teal friend doubled
    candidates/A02_t3.png — four people: a teal friend doubled
    candidates/A02r_t1.png — removal left a blurry teal smear over the jacket hem (mask too tight, grow 20)
    candidates/A02r_t2.png — removal left a blurry teal smear over the jacket hem (mask too tight, grow 20)
    candidates/A02r_t3.png — removal left a blurry teal smear over the jacket hem (mask too tight, grow 20)
    candidates/A02r_t1.png — v2 removal erased the mustard friend torso and arm (figure inside the mask)
    candidates/A02r_t2.png — v2 removal erased the mustard friend torso and arm (figure inside the mask)
    candidates/A02r_t3.png — v2 removal erased the mustard friend torso and arm (figure inside the mask)
    candidates/A01f_t2.png — visible horizontal colour seam at the region top
    candidates/A03c_t1.png — middle figure (dreamer) has no legs and no board: the cel mask came from a torso-only segment
    candidates/A03c_t2.png — middle figure (dreamer) has no legs and no board: the cel mask came from a torso-only segment
    candidates/A03c_t3.png — middle figure (dreamer) has no legs and no board: the cel mask came from a torso-only segment
    candidates/A03c_t1.png — run with the stale torso-only mask (loaded before the mask change): legless dreamer; dark blotches in the mask
    candidates/A03c_t2.png — run with the stale torso-only mask (loaded before the mask change): legless dreamer; dark blotches in the mask
    candidates/A03c_t3.png — run with the stale torso-only mask (loaded before the mask change): legless dreamer; dark blotches in the mask
    candidates/megastructure@foot_t1.png — style drift: photographic clouds and soft faces, plate seams lost; the variant prompt had no style sentence
    candidates/megastructure@foot_t2.png — style drift: photographic clouds and soft faces, plate seams lost; the variant prompt had no style sentence
    candidates/megastructure@foot_t3.png — style drift: photographic clouds and soft faces, plate seams lost; the variant prompt had no style sentence
    candidates/megastructure@wide-base_t1.png — style drift: photographic clouds and soft faces, plate seams lost; the variant prompt had no style sentence
    candidates/megastructure@wide-base_t2.png — style drift: photographic clouds and soft faces, plate seams lost; the variant prompt had no style sentence
    candidates/megastructure@wide-base_t3.png — style drift: photographic clouds and soft faces, plate seams lost; the variant prompt had no style sentence
    candidates/megastructure@wide-base_t2.png — a pale glowing notch in the trees at bottom middle
    candidates/megastructure@wide-base_t3.png — a pale notch at bottom right
    candidates/A03c_t2.png — dreamer has no board (3/3); t1 cleaner
    candidates/A03c_t3.png — dreamer has no board (3/3); t1 cleaner
    candidates/A03d_t2.png — board floats at his waist with no hands on it
    candidates/A07v_t3.png — dark halo shadows around all three figures
    candidates/A09v_t1.png — the region box repainted as a dark rectangle
    candidates/A08v_t2.png — t2 friends hoods down (faces/hair); t3 patchy dark ghosts; all takes: dark ghost silhouettes and boards erased (grown mask)
    candidates/A08v_t3.png — t2 friends hoods down (faces/hair); t3 patchy dark ghosts; all takes: dark ghost silhouettes and boards erased (grown mask)
    candidates/A08w_t1.png — the whole masked area went dark, ghost silhouettes
    candidates/A08w_t2.png — four people: the teal friend doubled